Message ID | 1476649138-30557-1-git-send-email-martin@martin.st |
---|---|
State | Committed |
Headers | show |
On 16/10/2016 22:18, Martin Storsjö wrote: > > Now the comparison to libvpx is much more close; we're rarely slower > at all, and even much faster in some cases. Probably you could update the statement in the commit and push it then =) lu
On Sun, 16 Oct 2016, Luca Barbato wrote: > On 16/10/2016 22:18, Martin Storsjö wrote: >> >> Now the comparison to libvpx is much more close; we're rarely slower >> at all, and even much faster in some cases. > > Probably you could update the statement in the commit and push it then =) I've already updated it actually, although it's all pretty hard to notice the nuances. Originally it was: ---8<--- The libvpx functions are marginally faster on A7, A8 and A9, while our is marginally faster on A53 (which is where it has been tuned during development). Overall they are pretty similar. ---8<--- Then after some tuning, my verdict was: ---8<--- Our version is consistently marginally faster on A53, consistently marginally slower on A9, and faster in some tests but slower in some, on A7 and A8. ---8<--- And now it is: ---8<--- Our version is consistently faster on on A7 and A53, consistently marginally slower on A9, and faster in some tests but slower in some, on A7 and A8. ---8<--- // Martin
On 16/10/2016 23:23, Martin Storsjö wrote: > On Sun, 16 Oct 2016, Luca Barbato wrote: > >> On 16/10/2016 22:18, Martin Storsjö wrote: >>> >>> Now the comparison to libvpx is much more close; we're rarely slower >>> at all, and even much faster in some cases. >> >> Probably you could update the statement in the commit and push it then =) > > I've already updated it actually, although it's all pretty hard to > notice the nuances. > > Originally it was: > ---8<--- > The libvpx functions are marginally faster on A7, A8 and A9, while > our is marginally faster on A53 (which is where it has been tuned > during development). Overall they are pretty similar. > ---8<--- > > Then after some tuning, my verdict was: > ---8<--- > Our version is consistently marginally faster on A53, consistently > marginally slower on A9, and faster in some tests but slower in some, > on A7 and A8. > ---8<--- > > And now it is: > ---8<--- > Our version is consistently faster on on A7 and A53, consistently > marginally slower on A9, and faster in some tests but slower in some, > on A7 and A8. > ---8<--- > Thank you for the clarification =)
On 2016-10-16 23:18:58 +0300, Martin Storsjö wrote: > This work is sponsored by, and copyright, Google. > > The implementation tries to have smart handling of cases > where no pixels need the full filtering for the 8/16 width > filters, skipping both calculation and writeback of the > unmodified pixels in those cases. The actual effect of this > is hard to test with checkasm though, since it tests the > full filtering, and the benefit depends on how many filtered > blocks use the shortcut. Did you benchmark it with START/STOP_TIMER in the decoder? It will still depend on the amount of filtering required by the test stream. > Examples of relative speedup compared to the C version, from checkasm: > Cortex A7 A8 A9 A53 > vp9_loop_filter_h_4_8_neon: 2.81 2.59 2.29 3.33 > vp9_loop_filter_h_8_8_neon: 2.17 2.09 1.81 2.67 > vp9_loop_filter_h_16_8_neon: 2.72 2.29 2.20 3.10 > vp9_loop_filter_h_16_16_neon: 2.49 2.38 2.23 2.82 > vp9_loop_filter_mix2_h_44_16_neon: 2.88 2.71 2.30 3.31 > vp9_loop_filter_mix2_h_48_16_neon: 2.59 2.40 2.05 3.00 > vp9_loop_filter_mix2_h_84_16_neon: 2.58 2.33 2.04 3.05 > vp9_loop_filter_mix2_h_88_16_neon: 2.32 2.25 1.91 2.81 > vp9_loop_filter_mix2_v_44_16_neon: 4.28 4.13 3.49 5.64 > vp9_loop_filter_mix2_v_48_16_neon: 4.32 4.15 3.54 5.96 > vp9_loop_filter_mix2_v_84_16_neon: 4.13 3.71 3.31 5.33 > vp9_loop_filter_mix2_v_88_16_neon: 4.64 4.50 3.94 6.74 > vp9_loop_filter_v_4_8_neon: 4.10 3.78 3.12 5.44 > vp9_loop_filter_v_8_8_neon: 4.50 4.24 3.66 6.45 > vp9_loop_filter_v_16_8_neon: 5.21 4.42 4.12 7.00 > vp9_loop_filter_v_16_16_neon: 3.76 3.57 3.23 5.25 > > The speedup vs C code is around 2-7x. The numbers are quite > inconclusive though, since the checkasm test runs multiple filterings > on top of each other, so later rounds might end up with different > codepaths (different decisions on which filter to apply, based > on input pixel differences). Disabling the early-exit in the asm > doesn't give a fair comparison either though, since the C code > only does the necessary calcuations for each row. The only way to get meaning full numbers is timing the use in the decoder. > This is pretty similar in runtime to the corresponding routines > in libvpx. (This is comparing vpx_lpf_vertical_16_neon, > vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon > to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon > and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal > and vertical is flipped between the libraries.) > > In order to have stable, comparable numbers, the early exits in both > asm versions were disabled, forcing the full filtering codepath. This is probably ok since the implemtations are probably pretty similar. > Cortex A7 A8 A9 A53 > vp9_loop_filter_h_16_8_neon: 594.7 441.2 459.5 406.0 > libvpx vpx_lpf_vertical_16_neon: 626.0 464.5 470.7 445.0 > vp9_loop_filter_v_16_8_neon: 516.3 390.2 406.7 285.0 > libvpx vpx_lpf_horizontal_edge_8_neon: 586.5 414.5 415.6 383.2 > vp9_loop_filter_v_16_16_neon: 955.4 762.2 780.9 558.0 > libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2 751.7 743.5 685.2 > > Our version is consistently faster on on A7 and A53, consistently > marginally slower on A9, and faster in some tests but slower in some, > on A7 and A8. > --- > I did some more optimizations to the core filter macro, and added > assembly frontends for the 16_16 functions to avoid doing vpush/vpop > twice, and added lots of more code comments. Assembly frontends for > the mix functions isn't necessary since none of them clobber any callee > saved registers. > > Now the comparison to libvpx is much more close; we're rarely slower > at all, and even much faster in some cases. > --- > libavcodec/arm/Makefile | 1 + > libavcodec/arm/vp9dsp_init_arm.c | 57 +++ > libavcodec/arm/vp9lpf_neon.S | 764 +++++++++++++++++++++++++++++++++++++++ > 3 files changed, 822 insertions(+) > create mode 100644 libavcodec/arm/vp9lpf_neon.S > > diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile > index 01630ac..77452b1 100644 > --- a/libavcodec/arm/Makefile > +++ b/libavcodec/arm/Makefile > @@ -140,4 +140,5 @@ NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \ > NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o > NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o > NEON-OBJS-$(CONFIG_VP9_DECODER) += arm/vp9itxfm_neon.o \ > + arm/vp9lpf_neon.o \ > arm/vp9mc_neon.o > diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c > index b2d91d9..7f3b970 100644 > --- a/libavcodec/arm/vp9dsp_init_arm.c > +++ b/libavcodec/arm/vp9dsp_init_arm.c > @@ -182,8 +182,65 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp) > } > } > > +#define define_loop_filter(dir, wd, size) \ > +void ff_vp9_loop_filter_##dir##_##wd##_##size##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H) > + > +#define define_loop_filters(wd, size) \ > + define_loop_filter(h, wd, size); \ > + define_loop_filter(v, wd, size) > + > +define_loop_filters(4, 8); > +define_loop_filters(8, 8); > +define_loop_filters(16, 8); > +define_loop_filters(16, 16); > + > +#define lf_mix_fn(dir, wd1, wd2, stridea) \ > +static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \ > + ptrdiff_t stride, \ > + int E, int I, int H) \ > +{ \ > + ff_vp9_loop_filter_##dir##_##wd1##_8_neon(dst, stride, E & 0xff, I & 0xff, H & 0xff); \ > + ff_vp9_loop_filter_##dir##_##wd2##_8_neon(dst + 8 * stridea, stride, E >> 8, I >> 8, H >> 8); \ > +} > + > +#define lf_mix_fns(wd1, wd2) \ > + lf_mix_fn(h, wd1, wd2, stride) \ > + lf_mix_fn(v, wd1, wd2, sizeof(uint8_t)) > + > +lf_mix_fns(4, 4) > +lf_mix_fns(4, 8) > +lf_mix_fns(8, 4) > +lf_mix_fns(8, 8) > + > +static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp) > +{ > + int cpu_flags = av_get_cpu_flags(); > + > + if (have_neon(cpu_flags)) { > + dsp->loop_filter_8[0][1] = ff_vp9_loop_filter_v_4_8_neon; > + dsp->loop_filter_8[0][0] = ff_vp9_loop_filter_h_4_8_neon; > + dsp->loop_filter_8[1][1] = ff_vp9_loop_filter_v_8_8_neon; > + dsp->loop_filter_8[1][0] = ff_vp9_loop_filter_h_8_8_neon; > + dsp->loop_filter_8[2][1] = ff_vp9_loop_filter_v_16_8_neon; > + dsp->loop_filter_8[2][0] = ff_vp9_loop_filter_h_16_8_neon; > + > + dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon; > + dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon; > + > + dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon; > + dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon; > + dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon; > + dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon; > + dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon; > + dsp->loop_filter_mix2[1][0][1] = loop_filter_v_84_16_neon; > + dsp->loop_filter_mix2[1][1][0] = loop_filter_h_88_16_neon; > + dsp->loop_filter_mix2[1][1][1] = loop_filter_v_88_16_neon; > + } > +} > + > av_cold void ff_vp9dsp_init_arm(VP9DSPContext *dsp) > { > vp9dsp_mc_init_arm(dsp); > + vp9dsp_loopfilter_init_arm(dsp); > vp9dsp_itxfm_init_arm(dsp); > } > diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S > new file mode 100644 > index 0000000..7cb691c > --- /dev/null > +++ b/libavcodec/arm/vp9lpf_neon.S > @@ -0,0 +1,764 @@ > +/* > + * Copyright (c) 2016 Google Inc. > + * > + * This file is part of Libav. > + * > + * Libav is free software; you can redistribute it and/or > + * modify it under the terms of the GNU Lesser General Public > + * License as published by the Free Software Foundation; either > + * version 2.1 of the License, or (at your option) any later version. > + * > + * Libav is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU > + * Lesser General Public License for more details. > + * > + * You should have received a copy of the GNU Lesser General Public > + * License along with Libav; if not, write to the Free Software > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA > + */ > + > +#include "libavutil/arm/asm.S" > +#include "neon.S" > + > +@ Do an 8x8 transpose, using q registers for the subtransposes that don't > +@ need to address the indiviudal d registers. > +@ r0,r1 == rq0, r2,r3 == rq1, etc > +.macro transpose_q_8x8 rq0, rq1, rq2, rq3, r0, r1, r2, r3, r4, r5, r6, r7 > + vtrn.32 \rq0, \rq2 > + vtrn.32 \rq1, \rq3 > + vtrn.16 \rq0, \rq1 > + vtrn.16 \rq2, \rq3 > + vtrn.8 \r0, \r1 > + vtrn.8 \r2, \r3 > + vtrn.8 \r4, \r5 > + vtrn.8 \r6, \r7 > +.endm > + > +@ Do a 4x4 transpose, using q registers for the subtransposes that don't > +@ need to address the indiviudal d registers. > +@ r0,r1 == rq0, r2,r3 == rq1 > +.macro transpose_q_4x4 rq0, rq1, r0, r1, r2, r3 > + vtrn.16 \rq0, \rq1 > + vtrn.8 \r0, \r1 > + vtrn.8 \r2, \r3 > +.endm > + > +@ The input to and output from this macro is in the registers d16-d31, > +@ and d0-d7 are used as scratch registers. > +@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31 > +@ Depending on the width of the loop filter, we either use d16-d19 > +@ and d28-d31 as temp registers, or d8-d15. > +@ tmp1,tmp2 = tmpq1, tmp3,tmp4 = tmpq2, tmp5,tmp6 = tmpq3, tmp7,tmp8 = tmpq4 > +.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmpq1, tmpq2, tmpq3, tmpq4 > + vdup.u16 q0, r2 @ E > + vdup.u8 d2, r3 @ I > + ldr r3, [sp] > + > + vabd.u8 d4, d20, d21 @ abs(p3 - p2) > + vabd.u8 d5, d21, d22 @ abs(p2 - p1) > + vabd.u8 d6, d22, d23 @ abs(p1 - p0) > + vabd.u8 d7, d24, d25 @ abs(q0 - q1) > + vabd.u8 \tmp1, d25, d26 @ abs(q1 - q2) > + vabd.u8 \tmp2, d26, d27 @ abs(q2 - q3) > + vmax.u8 d4, d4, d5 > + vmax.u8 d5, d6, d7 > + vmax.u8 \tmp1, \tmp1, \tmp2 > + vabdl.u8 q3, d23, d24 @ abs(p0 - q0) > + vmax.u8 d4, d4, d5 > + vadd.u16 q3, q3, q3 @ abs(p0 - q0) * 2 > + vabd.u8 d5, d22, d25 @ abs(p1 - q1) > + vmax.u8 d4, d4, \tmp1 @ max(abs(p3 - p2), ..., abs(q2 - q3)) > + vshr.u8 d5, d5, #1 > + vcle.u8 d4, d4, d2 @ max(abs()) <= I > + vaddw.u8 q3, q3, d5 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1 > + vcle.u16 q3, q3, q0 > + vmovn.u16 d5, q3 > + vand d4, d4, d5 @ fm > + > + vcmp.f64 d4, #0 > + vmrs APSR_nzcv, FPSCR > + @ If no pixels need filtering, just exit as soon as possible > + beq 9f > + > +.if \wd >= 8 > + vmov.u8 d0, #1 > + > + vabd.u8 d6, d20, d23 @ abs(p3 - p0) > + vabd.u8 d2, d21, d23 @ abs(p2 - p0) > + vabd.u8 d1, d22, d23 @ abs(p1 - p0) > + vabd.u8 \tmp1, d25, d24 @ abs(q1 - q0) > + vabd.u8 \tmp2, d26, d24 @ abs(q2 - q0) > + vabd.u8 \tmp3, d27, d24 @ abs(q3 - q0) > + vmax.u8 d6, d6, d2 > + vmax.u8 d1, d1, \tmp1 > + vmax.u8 \tmp2, \tmp2, \tmp3 > +.if \wd == 16 > + vabd.u8 d7, d16, d23 @ abs(p7 - p0) > + vmax.u8 d6, d6, d1 > + vabd.u8 d2, d17, d23 @ abs(p6 - p0) > + vmax.u8 d6, d6, \tmp2 > + vabd.u8 d1, d18, d23 @ abs(p5 - p0) > + vcle.u8 d6, d6, d0 @ flat8in > + vabd.u8 d8, d19, d23 @ abs(p4 - p0) > + vand d6, d6, d4 @ flat8in && fm > + vabd.u8 d9, d28, d24 @ abs(q4 - q0) > + vbic d4, d4, d6 @ fm && !flat8in > + vabd.u8 d10, d29, d24 @ abs(q5 - q0) > + vabd.u8 d11, d30, d24 @ abs(q6 - q0) > + vabd.u8 d12, d31, d24 @ abs(q7 - q0) > + > + vmax.u8 d7, d7, d2 > + vmax.u8 d1, d1, d8 > + vmax.u8 d9, d9, d10 > + vmax.u8 d11, d11, d12 > + @ The rest of the calculation of flat8out is interleaved below > +.else > + @ The rest of the calculation of flat8in is interleaved below > +.endif > +.endif > + > + @ Calculate the normal inner loop filter for 2 or 4 pixels > + vdup.u8 d3, r3 @ H > + vabd.u8 d5, d22, d23 @ abs(p1 - p0) > +.if \wd == 16 > + vmax.u8 d7, d7, d1 > + vmax.u8 d9, d9, d11 > +.elseif \wd == 8 > + vmax.u8 d6, d6, d1 > +.endif > + vabd.u8 d1, d24, d25 @ abs(q1 - q0) > +.if \wd == 16 > + vmax.u8 d7, d7, d9 > +.elseif \wd == 8 > + vmax.u8 d6, d6, \tmp2 > +.endif > + vsubl.u8 \tmpq1, d22, d25 @ p1 - q1 > + vmax.u8 d5, d5, d1 @ max(abs(p1 - p0), abs(q1 - q0)) > + vsubl.u8 \tmpq2, d24, d23 @ q0 - p0 > + vmov.s16 \tmpq3, #3 > +.if \wd == 8 > + vcle.u8 d6, d6, d0 @ flat8in > +.endif > + vcgt.u8 d5, d5, d3 @ hev > +.if \wd == 8 > + vand d6, d6, d4 @ flat8in && fm > +.endif > + vqmovn.s16 \tmp1, \tmpq1 @ av_clip_int8(p1 - q1) > +.if \wd == 16 > + vcle.u8 d7, d7, d0 @ flat8out > +.elseif \wd == 8 > + vbic d4, d4, d6 @ fm && !flat8in > +.endif > + vmvn d5, d5 @ !hev > +.if \wd == 16 > + vand d7, d7, d6 @ flat8out && flat8in && fm > +.endif > + vand d5, d5, d4 @ !hev && fm && !flat8in > + > + vmul.s16 \tmpq2, \tmpq2, \tmpq3 @ 3 * (q0 - p0) > + vbic \tmp1, \tmp1, d5 @ if (!hev) av_clip_int8 = 0 > + vmov.s8 d2, #4 > + vaddw.s8 \tmpq2, \tmpq2, \tmp1 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)] > + vmov.s8 d3, #3 > + vqmovn.s16 \tmp1, \tmpq2 @ f > +.if \wd == 16 > + vbic d6, d6, d7 @ fm && flat8in && !flat8out > +.endif > + > + vqadd.s8 \tmp3, \tmp1, d2 @ FFMIN(f + 4, 127) > + vqadd.s8 \tmp4, \tmp1, d3 @ FFMIN(f + 3, 127) > + vmovl.u8 q0, d23 @ p0 > + vshr.s8 \tmp3, \tmp3, #3 @ f1 > + vshr.s8 \tmp4, \tmp4, #3 @ f2 > + > + vmovl.u8 q1, d24 @ q0 > + vaddw.s8 q0, q0, \tmp4 @ p0 + f2 > + vsubw.s8 q1, q1, \tmp3 @ q0 - f1 > + vqmovun.s16 d0, q0 @ out p0 > + vqmovun.s16 d1, q1 @ out q0 > + vrshr.s8 \tmp3, \tmp3, #1 @ f = (f1 + 1) >> 1 > + vbit d23, d0, d4 @ if (fm && !flat8in) > + vbit d24, d1, d4 > + > + vmovl.u8 q0, d22 @ p1 > + vmovl.u8 q1, d25 @ q1 > + vaddw.s8 q0, q0, \tmp3 @ p1 + f > + vsubw.s8 q1, q1, \tmp3 @ q1 + f > + vqmovun.s16 d0, q0 @ out p1 > + vqmovun.s16 d2, q1 @ out q1 > + vbit d22, d0, d5 @ if (!hev && fm && !flat8in) > + vbit d25, d2, d5 > + > +.if \wd >= 8 > + vcmp.f64 d6, #0 > + vmrs APSR_nzcv, FPSCR > + @ If no pixels need flat8in, jump to flat8out > + @ (or to a writeout of the inner 4 pixels, for wd=8) > + beq 6f > + > + @ flat8in > + vaddl.u8 \tmpq1, d20, d21 > + vaddl.u8 \tmpq2, d22, d25 > + vaddl.u8 \tmpq3, d20, d22 > + vaddl.u8 \tmpq4, d23, d26 > + vadd.u16 q0, \tmpq1, \tmpq1 > + vaddw.u8 q0, q0, d23 > + vaddw.u8 q0, q0, d24 > + vadd.u16 q0, q0, \tmpq3 > + vsub.s16 \tmpq2, \tmpq2, \tmpq1 > + vsub.s16 \tmpq4, \tmpq4, \tmpq3 > + vrshrn.u16 d2, q0, #3 @ out p2 > + > + vadd.u16 q0, q0, \tmpq2 > + vaddl.u8 \tmpq1, d20, d23 > + vaddl.u8 \tmpq2, d24, d27 > + vrshrn.u16 d3, q0, #3 @ out p1 > + > + vadd.u16 q0, q0, \tmpq4 > + vsub.s16 \tmpq2, \tmpq2, \tmpq1 > + vaddl.u8 \tmpq3, d21, d24 > + vaddl.u8 \tmpq4, d25, d27 > + vrshrn.u16 d4, q0, #3 @ out p0 > + > + vadd.u16 q0, q0, \tmpq2 > + vsub.s16 \tmpq4, \tmpq4, \tmpq3 > + vaddl.u8 \tmpq1, d22, d25 > + vaddl.u8 \tmpq2, d26, d27 > + vrshrn.u16 d5, q0, #3 @ out q0 > + > + vadd.u16 q0, q0, \tmpq4 > + vsub.s16 \tmpq2, \tmpq2, \tmpq1 > + vrshrn.u16 \tmp5, q0, #3 @ out q1 > + > + vadd.u16 q0, q0, \tmpq2 > + @ The output here is written back into the input registers. This doesn't > + @ matter for the flat8out part below, since we only update those pixels > + @ which won't be touched below. > + vbit d21, d2, d6 > + vbit d22, d3, d6 > + vbit d23, d4, d6 > + vrshrn.u16 \tmp6, q0, #3 @ out q2 > + vbit d24, d5, d6 > + vbit d25, \tmp5, d6 > + vbit d26, \tmp6, d6 > +.endif > +.if \wd == 16 > +6: > + vorr d2, d6, d7 > + vcmp.f64 d2, #0 > + vmrs APSR_nzcv, FPSCR > + @ If no pixels needed flat8in nor flat8out, jump to a > + @ writeout of the inner 4 pixels > + beq 7f > + vcmp.f64 d7, #0 > + vmrs APSR_nzcv, FPSCR > + @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels > + beq 8f > + > + @ flat8out > + @ This writes all outputs into d2-d17 (skipping d6 and d16). > + @ If this part is skipped, the output is read from d21-d26 (which is the input > + @ to this section). > + vshll.u8 q0, d16, #3 @ 8 * d16 > + vsubw.u8 q0, q0, d16 @ 7 * d16 > + vaddw.u8 q0, q0, d17 > + vaddl.u8 q4, d17, d18 > + vaddl.u8 q5, d19, d20 > + vadd.s16 q0, q0, q4 > + vaddl.u8 q4, d16, d17 > + vaddl.u8 q6, d21, d22 > + vadd.s16 q0, q0, q5 > + vaddl.u8 q5, d18, d25 > + vaddl.u8 q7, d23, d24 > + vsub.s16 q5, q5, q4 > + vadd.s16 q0, q0, q6 > + vadd.s16 q0, q0, q7 > + vaddl.u8 q6, d16, d18 > + vaddl.u8 q7, d19, d26 > + vrshrn.u16 d2, q0, #4 > + > + vadd.s16 q0, q0, q5 > + vaddl.u8 q4, d16, d19 > + vaddl.u8 q5, d20, d27 > + vsub.s16 q7, q7, q6 > + vbif d2, d17, d7 > + vrshrn.u16 d3, q0, #4 > + > + vadd.s16 q0, q0, q7 > + vaddl.u8 q6, d16, d20 > + vaddl.u8 q7, d21, d28 > + vsub.s16 q5, q5, q4 > + vbif d3, d18, d7 > + vrshrn.u16 d4, q0, #4 > + > + vadd.s16 q0, q0, q5 > + vaddl.u8 q4, d16, d21 > + vaddl.u8 q5, d22, d29 > + vsub.s16 q7, q7, q6 > + vbif d4, d19, d7 > + vrshrn.u16 d5, q0, #4 > + > + vadd.s16 q0, q0, q7 > + vaddl.u8 q6, d16, d22 > + vaddl.u8 q7, d23, d30 > + vsub.s16 q5, q5, q4 > + vbif d5, d20, d7 > + vrshrn.u16 d6, q0, #4 > + > + vadd.s16 q0, q0, q5 > + vaddl.u8 q5, d16, d23 > + vsub.s16 q7, q7, q6 > + vaddl.u8 q6, d24, d31 > + vbif d6, d21, d7 > + vrshrn.u16 d8, q0, #4 > + > + vadd.s16 q0, q0, q7 > + vsub.s16 q5, q6, q5 > + vaddl.u8 q6, d17, d24 > + vaddl.u8 q7, d25, d31 > + vbif d8, d22, d7 > + vrshrn.u16 d9, q0, #4 > + > + vadd.s16 q0, q0, q5 > + vsub.s16 q7, q7, q6 > + vaddl.u8 q6, d26, d31 > + vbif d9, d23, d7 > + vrshrn.u16 d10, q0, #4 > + > + vadd.s16 q0, q0, q7 > + vaddl.u8 q7, d18, d25 > + vaddl.u8 q9, d19, d26 > + vsub.s16 q6, q6, q7 > + vaddl.u8 q7, d27, d31 > + vbif d10, d24, d7 > + vrshrn.u16 d11, q0, #4 > + > + vadd.s16 q0, q0, q6 > + vaddl.u8 q6, d20, d27 > + vsub.s16 q7, q7, q9 > + vaddl.u8 q9, d28, d31 > + vbif d11, d25, d7 > + vsub.s16 q9, q9, q6 > + vrshrn.u16 d12, q0, #4 > + > + vadd.s16 q0, q0, q7 > + vaddl.u8 q7, d21, d28 > + vaddl.u8 q10, d29, d31 > + vbif d12, d26, d7 > + vrshrn.u16 d13, q0, #4 > + > + vadd.s16 q0, q0, q9 > + vsub.s16 q10, q10, q7 > + vaddl.u8 q9, d22, d29 > + vaddl.u8 q11, d30, d31 > + vbif d13, d27, d7 > + vrshrn.u16 d14, q0, #4 > + > + vadd.s16 q0, q0, q10 > + vsub.s16 q11, q11, q9 > + vbif d14, d28, d7 > + vrshrn.u16 d15, q0, #4 > + > + vadd.s16 q0, q0, q11 > + vbif d15, d29, d7 > + vrshrn.u16 d17, q0, #4 > + vbif d17, d30, d7 > +.endif > +.endm > + > +@ For wd <= 8, we use d16-d19 and d28-d31 for temp registers, > +@ while we need those for inputs/outputs in wd=16 and use d8-d15 > +@ for temp registers there instead. > +.macro loop_filter_4 > + loop_filter 4, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15 > +.endm > + > +.macro loop_filter_8 > + loop_filter 8, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15 > +.endm > + > +.macro loop_filter_16 > + loop_filter 16, d8, d9, d10, d11, d12, d13, d14, d15, q4, q5, q6, q7 > +.endm > + > + > +@ The public functions in this file have got the following signature: > +@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr); > + > +function ff_vp9_loop_filter_v_4_8_neon, export=1 > + sub r12, r0, r1, lsl #2 > + vld1.8 {d20}, [r12,:64], r1 @ p3 > + vld1.8 {d24}, [r0, :64], r1 @ q0 > + vld1.8 {d21}, [r12,:64], r1 @ p2 > + vld1.8 {d25}, [r0, :64], r1 @ q1 > + vld1.8 {d22}, [r12,:64], r1 @ p1 > + vld1.8 {d26}, [r0, :64], r1 @ q2 > + vld1.8 {d23}, [r12,:64], r1 @ p0 > + vld1.8 {d27}, [r0, :64], r1 @ q3 > + sub r0, r0, r1, lsl #2 > + sub r12, r12, r1, lsl #1 > + > + loop_filter_4 > + > + vst1.8 {d22}, [r12,:64], r1 > + vst1.8 {d24}, [r0, :64], r1 > + vst1.8 {d23}, [r12,:64], r1 > + vst1.8 {d25}, [r0, :64], r1 > +9: > + bx lr > +endfunc > + > +function ff_vp9_loop_filter_h_4_8_neon, export=1 > + sub r12, r0, #4 > + add r0, r12, r1, lsl #2 > + vld1.8 {d20}, [r12], r1 > + vld1.8 {d24}, [r0], r1 > + vld1.8 {d21}, [r12], r1 > + vld1.8 {d25}, [r0], r1 > + vld1.8 {d22}, [r12], r1 > + vld1.8 {d26}, [r0], r1 > + vld1.8 {d23}, [r12], r1 > + vld1.8 {d27}, [r0], r1 > + > + sub r12, r12, r1, lsl #2 > + sub r0, r0, r1, lsl #2 > + @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the > + @ outermost 2 pixels since they aren't changed. > + add r12, r12, #2 > + add r0, r0, #2 > + > + @ Transpose the 8x8 pixels, taking advantage of q registers, to get > + @ one register per column. > + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 > + > + loop_filter_4 since the loop filter core is huge and doesn't differ between horizontal and vertical filtering it's probably benificial to have a loopfilter core function and call it from both _h and _v > + @ these are in d22, d23, d24, d25 (q11, q12), ordered as rows > + @ (8x4 pixels). We need to transpose them to columns, done with a > + @ 4x4 transpose (which in practice is two 4x4 transposes of the two > + @ 4x4 halves of the 8x4 pixels; into 4x8 pixels). > + transpose_q_4x4 q11, q12, d22, d23, d24, d25 > + > + vst1.32 {d22[0]}, [r12], r1 > + vst1.32 {d22[1]}, [r0], r1 > + vst1.32 {d23[0]}, [r12], r1 > + vst1.32 {d23[1]}, [r0], r1 > + vst1.32 {d24[0]}, [r12], r1 > + vst1.32 {d24[1]}, [r0], r1 > + vst1.32 {d25[0]}, [r12], r1 > + vst1.32 {d25[1]}, [r0], r1 > +9: > + bx lr > +endfunc > + > +function ff_vp9_loop_filter_v_8_8_neon, export=1 > + sub r12, r0, r1, lsl #2 > + vld1.8 {d20}, [r12,:64], r1 @ p3 > + vld1.8 {d24}, [r0, :64], r1 @ q0 > + vld1.8 {d21}, [r12,:64], r1 @ p2 > + vld1.8 {d25}, [r0, :64], r1 @ q1 > + vld1.8 {d22}, [r12,:64], r1 @ p1 > + vld1.8 {d26}, [r0, :64], r1 @ q2 > + vld1.8 {d23}, [r12,:64], r1 @ p0 > + vld1.8 {d27}, [r0, :64], r1 @ q3 > + sub r12, r0, r1, lsl #3 > + sub r0, r0, r1, lsl #2 > + add r12, r12, r1 > + > + loop_filter_8 > + > + vst1.8 {d21}, [r12,:64], r1 > + vst1.8 {d24}, [r0, :64], r1 > + vst1.8 {d22}, [r12,:64], r1 > + vst1.8 {d25}, [r0, :64], r1 > + vst1.8 {d23}, [r12,:64], r1 > + vst1.8 {d26}, [r0, :64], r1 > +9: > + bx lr > +6: > + sub r12, r0, r1, lsl #1 > + vst1.8 {d22}, [r12,:64], r1 > + vst1.8 {d24}, [r0, :64], r1 > + vst1.8 {d23}, [r12,:64], r1 > + vst1.8 {d25}, [r0, :64], r1 > + bx lr > +endfunc > + > +function ff_vp9_loop_filter_h_8_8_neon, export=1 > + sub r12, r0, #4 > + add r0, r12, r1, lsl #2 > + vld1.8 {d20}, [r12], r1 > + vld1.8 {d24}, [r0], r1 > + vld1.8 {d21}, [r12], r1 > + vld1.8 {d25}, [r0], r1 > + vld1.8 {d22}, [r12], r1 > + vld1.8 {d26}, [r0], r1 > + vld1.8 {d23}, [r12], r1 > + vld1.8 {d27}, [r0], r1 > + > + sub r12, r12, r1, lsl #2 > + sub r0, r0, r1, lsl #2 > + > + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 > + > + loop_filter_8 ditto > + @ Even though only 6 pixels per row have been changed, we write the > + @ full 8 pixel registers. > + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 > + > + vst1.8 {d20}, [r12], r1 > + vst1.8 {d24}, [r0], r1 > + vst1.8 {d21}, [r12], r1 > + vst1.8 {d25}, [r0], r1 > + vst1.8 {d22}, [r12], r1 > + vst1.8 {d26}, [r0], r1 > + vst1.8 {d23}, [r12], r1 > + vst1.8 {d27}, [r0], r1 > +9: > + bx lr > +6: > + @ If we didn't need to do the flat8in part, we use the same writeback > + @ as in loop_filter_h_4_8. > + add r12, r12, #2 > + add r0, r0, #2 > + transpose_q_4x4 q11, q12, d22, d23, d24, d25 > + vst1.32 {d22[0]}, [r12], r1 > + vst1.32 {d22[1]}, [r0], r1 > + vst1.32 {d23[0]}, [r12], r1 > + vst1.32 {d23[1]}, [r0], r1 > + vst1.32 {d24[0]}, [r12], r1 > + vst1.32 {d24[1]}, [r0], r1 > + vst1.32 {d25[0]}, [r12], r1 > + vst1.32 {d25[1]}, [r0], r1 > + bx lr > +endfunc > + > +function vp9_loop_filter_v_16_neon > + sub r12, r0, r1, lsl #3 > + @ Read p7-p0 using r12 and q0-q7 using r0 > + vld1.8 {d16}, [r12,:64], r1 @ p7 > + vld1.8 {d24}, [r0, :64], r1 @ q0 > + vld1.8 {d17}, [r12,:64], r1 @ p6 > + vld1.8 {d25}, [r0, :64], r1 @ q1 > + vld1.8 {d18}, [r12,:64], r1 @ p5 > + vld1.8 {d26}, [r0, :64], r1 @ q2 > + vld1.8 {d19}, [r12,:64], r1 @ p4 > + vld1.8 {d27}, [r0, :64], r1 @ q3 > + vld1.8 {d20}, [r12,:64], r1 @ p3 > + vld1.8 {d28}, [r0, :64], r1 @ q4 > + vld1.8 {d21}, [r12,:64], r1 @ p2 > + vld1.8 {d29}, [r0, :64], r1 @ q5 > + vld1.8 {d22}, [r12,:64], r1 @ p1 > + vld1.8 {d30}, [r0, :64], r1 @ q6 > + vld1.8 {d23}, [r12,:64], r1 @ p0 > + vld1.8 {d31}, [r0, :64], r1 @ q7 > + sub r12, r12, r1, lsl #3 > + sub r0, r0, r1, lsl #3 > + add r12, r12, r1 > + > + loop_filter_16 > + > + @ If we did the flat8out part, we get the output in > + @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride, > + @ store d2-d9 there, and d10-d17 into r0. > + vst1.8 {d2}, [r12,:64], r1 > + vst1.8 {d10}, [r0, :64], r1 > + vst1.8 {d3}, [r12,:64], r1 > + vst1.8 {d11}, [r0, :64], r1 > + vst1.8 {d4}, [r12,:64], r1 > + vst1.8 {d12}, [r0, :64], r1 > + vst1.8 {d5}, [r12,:64], r1 > + vst1.8 {d13}, [r0, :64], r1 > + vst1.8 {d6}, [r12,:64], r1 > + vst1.8 {d14}, [r0, :64], r1 > + vst1.8 {d8}, [r12,:64], r1 > + vst1.8 {d15}, [r0, :64], r1 > + vst1.8 {d9}, [r12,:64], r1 > + vst1.8 {d17}, [r0, :64], r1 > + sub r0, r0, r1, lsl #3 > + add r0, r0, r1 > + > +9: > + bx lr > + > +8: > + add r12, r12, r1, lsl #2 > + @ If we didn't do the flat8out part, the output is left in the > + @ input registers. > + vst1.8 {d21}, [r12,:64], r1 > + vst1.8 {d24}, [r0, :64], r1 > + vst1.8 {d22}, [r12,:64], r1 > + vst1.8 {d25}, [r0, :64], r1 > + vst1.8 {d23}, [r12,:64], r1 > + vst1.8 {d26}, [r0, :64], r1 > + sub r0, r0, r1, lsl #1 > + sub r0, r0, r1 > + bx lr > +7: > + sub r12, r0, r1, lsl #1 > + vst1.8 {d22}, [r12,:64], r1 > + vst1.8 {d24}, [r0, :64], r1 > + vst1.8 {d23}, [r12,:64], r1 > + vst1.8 {d25}, [r0, :64], r1 > + sub r0, r0, r1, lsl #1 > + bx lr > +endfunc > + > +function ff_vp9_loop_filter_v_16_8_neon, export=1 > + ldr r12, [sp] > + push {lr} > + vpush {q4-q7} > + push {r12} > + bl vp9_loop_filter_v_16_neon > + add sp, sp, #4 > + vpop {q4-q7} > + pop {pc} > +endfunc > + > +function ff_vp9_loop_filter_v_16_16_neon, export=1 > + ldr r12, [sp] > + // The filter clobbers r3, but we need to keep it for the second round > + push {r3, lr} > + vpush {q4-q7} > + push {r12} > + bl vp9_loop_filter_v_16_neon > + add r0, #8 > + ldr r3, [sp, #68] > + bl vp9_loop_filter_v_16_neon > + add sp, sp, #4 > + vpop {q4-q7} > + pop {r3, pc} > +endfunc > + > +function vp9_loop_filter_h_16_neon > + sub r12, r0, #8 > + vld1.8 {d16}, [r12,:64], r1 > + vld1.8 {d24}, [r0, :64], r1 > + vld1.8 {d17}, [r12,:64], r1 > + vld1.8 {d25}, [r0, :64], r1 > + vld1.8 {d18}, [r12,:64], r1 > + vld1.8 {d26}, [r0, :64], r1 > + vld1.8 {d19}, [r12,:64], r1 > + vld1.8 {d27}, [r0, :64], r1 > + vld1.8 {d20}, [r12,:64], r1 > + vld1.8 {d28}, [r0, :64], r1 > + vld1.8 {d21}, [r12,:64], r1 > + vld1.8 {d29}, [r0, :64], r1 > + vld1.8 {d22}, [r12,:64], r1 > + vld1.8 {d30}, [r0, :64], r1 > + vld1.8 {d23}, [r12,:64], r1 > + vld1.8 {d31}, [r0, :64], r1 > + sub r0, r0, r1, lsl #3 > + sub r12, r12, r1, lsl #3 > + > + @ The 16x8 pixels read above is in two 8x8 blocks; the left > + @ half in d16-d23, and the right half in d24-d31. Do two 8x8 transposes > + @ of this, to get one column per register. This could be done with two > + @ transpose_8x8 as below, but this takes advantage of the q registers. > + transpose16_4x4 q8, q9, q10, q11, q12, q13, q14, q15 > + vtrn.8 d16, d17 > + vtrn.8 d18, d19 > + vtrn.8 d20, d21 > + vtrn.8 d22, d23 > + vtrn.8 d24, d25 > + vtrn.8 d26, d27 > + vtrn.8 d28, d29 > + vtrn.8 d30, d31 > + > + loop_filter_16 in theory the same but I'm not sure how easily the different storing routines can be triggered. Should be doable with 'return value' in a free register. > + > + @ Transpose back; this is the same transpose as above, but > + @ we can't take advantage of q registers for the transpose, since > + @ all d registers in the transpose aren't consecutive. > + transpose_8x8 d16, d2, d3, d4, d5, d6, d8, d9 > + transpose_8x8 d10, d11, d12, d13, d14, d15, d17, d31 > + > + vst1.8 {d16}, [r12,:64], r1 > + vst1.8 {d10}, [r0, :64], r1 > + > + vst1.8 {d2}, [r12,:64], r1 > + vst1.8 {d11}, [r0, :64], r1 > + > + vst1.8 {d3}, [r12,:64], r1 > + vst1.8 {d12}, [r0, :64], r1 > + > + vst1.8 {d4}, [r12,:64], r1 > + vst1.8 {d13}, [r0, :64], r1 > + > + vst1.8 {d5}, [r12,:64], r1 > + vst1.8 {d14}, [r0, :64], r1 > + > + vst1.8 {d6}, [r12,:64], r1 > + vst1.8 {d15}, [r0, :64], r1 > + > + vst1.8 {d8}, [r12,:64], r1 > + vst1.8 {d17}, [r0, :64], r1 > + > + vst1.8 {d9}, [r12,:64], r1 > + vst1.8 {d31}, [r0, :64], r1 > + sub r0, r0, r1, lsl #3 > +9: > + bx lr > +8: > + @ The same writeback as in loop_filter_h_8_8 > + sub r12, r0, #4 > + add r0, r12, r1, lsl #2 > + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 > + > + vst1.8 {d20}, [r12], r1 > + vst1.8 {d24}, [r0], r1 > + vst1.8 {d21}, [r12], r1 > + vst1.8 {d25}, [r0], r1 > + vst1.8 {d22}, [r12], r1 > + vst1.8 {d26}, [r0], r1 > + vst1.8 {d23}, [r12], r1 > + vst1.8 {d27}, [r0], r1 > + sub r0, r0, r1, lsl #3 > + add r0, r0, #4 > + bx lr > +7: > + @ The same writeback as in loop_filter_h_4_8 > + sub r12, r0, #2 > + add r0, r12, r1, lsl #2 > + transpose_q_4x4 q11, q12, d22, d23, d24, d25 > + vst1.32 {d22[0]}, [r12], r1 > + vst1.32 {d22[1]}, [r0], r1 > + vst1.32 {d23[0]}, [r12], r1 > + vst1.32 {d23[1]}, [r0], r1 > + vst1.32 {d24[0]}, [r12], r1 > + vst1.32 {d24[1]}, [r0], r1 > + vst1.32 {d25[0]}, [r12], r1 > + vst1.32 {d25[1]}, [r0], r1 > + sub r0, r0, r1, lsl #3 > + add r0, r0, #2 > + bx lr > +endfunc > + > +function ff_vp9_loop_filter_h_16_8_neon, export=1 > + ldr r12, [sp] > + push {lr} > + vpush {q4-q7} > + push {r12} > + bl vp9_loop_filter_h_16_neon > + add sp, sp, #4 > + vpop {q4-q7} > + pop {pc} > +endfunc > + > +function ff_vp9_loop_filter_h_16_16_neon, export=1 > + ldr r12, [sp] > + // The filter clobbers r3, but we need to keep it for the second round > + push {r3, lr} > + vpush {q4-q7} > + push {r12} > + bl vp9_loop_filter_h_16_neon > + add r0, r0, r1, lsl #3 > + ldr r3, [sp, #68] > + bl vp9_loop_filter_h_16_neon > + add sp, sp, #4 > + vpop {q4-q7} > + pop {r3, pc} > +endfunc patch ok Janne
On Fri, 11 Nov 2016, Janne Grunau wrote: > On 2016-10-16 23:18:58 +0300, Martin Storsjö wrote: >> This work is sponsored by, and copyright, Google. >> >> The implementation tries to have smart handling of cases >> where no pixels need the full filtering for the 8/16 width >> filters, skipping both calculation and writeback of the >> unmodified pixels in those cases. The actual effect of this >> is hard to test with checkasm though, since it tests the >> full filtering, and the benefit depends on how many filtered >> blocks use the shortcut. > > Did you benchmark it with START/STOP_TIMER in the decoder? It will still > depend on the amount of filtering required by the test stream. No, but IIRC the overall speed of decoding a full clip was measurably improved when I added these shortcuts. >> Examples of relative speedup compared to the C version, from checkasm: >> Cortex A7 A8 A9 A53 >> vp9_loop_filter_h_4_8_neon: 2.81 2.59 2.29 3.33 >> vp9_loop_filter_h_8_8_neon: 2.17 2.09 1.81 2.67 >> vp9_loop_filter_h_16_8_neon: 2.72 2.29 2.20 3.10 >> vp9_loop_filter_h_16_16_neon: 2.49 2.38 2.23 2.82 >> vp9_loop_filter_mix2_h_44_16_neon: 2.88 2.71 2.30 3.31 >> vp9_loop_filter_mix2_h_48_16_neon: 2.59 2.40 2.05 3.00 >> vp9_loop_filter_mix2_h_84_16_neon: 2.58 2.33 2.04 3.05 >> vp9_loop_filter_mix2_h_88_16_neon: 2.32 2.25 1.91 2.81 >> vp9_loop_filter_mix2_v_44_16_neon: 4.28 4.13 3.49 5.64 >> vp9_loop_filter_mix2_v_48_16_neon: 4.32 4.15 3.54 5.96 >> vp9_loop_filter_mix2_v_84_16_neon: 4.13 3.71 3.31 5.33 >> vp9_loop_filter_mix2_v_88_16_neon: 4.64 4.50 3.94 6.74 >> vp9_loop_filter_v_4_8_neon: 4.10 3.78 3.12 5.44 >> vp9_loop_filter_v_8_8_neon: 4.50 4.24 3.66 6.45 >> vp9_loop_filter_v_16_8_neon: 5.21 4.42 4.12 7.00 >> vp9_loop_filter_v_16_16_neon: 3.76 3.57 3.23 5.25 >> >> The speedup vs C code is around 2-7x. The numbers are quite >> inconclusive though, since the checkasm test runs multiple filterings >> on top of each other, so later rounds might end up with different >> codepaths (different decisions on which filter to apply, based >> on input pixel differences). Disabling the early-exit in the asm >> doesn't give a fair comparison either though, since the C code >> only does the necessary calcuations for each row. > > The only way to get meaning full numbers is timing the use in the > decoder. Indeed >> This is pretty similar in runtime to the corresponding routines >> in libvpx. (This is comparing vpx_lpf_vertical_16_neon, >> vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon >> to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon >> and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal >> and vertical is flipped between the libraries.) >> >> In order to have stable, comparable numbers, the early exits in both >> asm versions were disabled, forcing the full filtering codepath. > > This is probably ok since the implemtations are probably pretty similar. > >> Cortex A7 A8 A9 A53 >> vp9_loop_filter_h_16_8_neon: 594.7 441.2 459.5 406.0 >> libvpx vpx_lpf_vertical_16_neon: 626.0 464.5 470.7 445.0 >> vp9_loop_filter_v_16_8_neon: 516.3 390.2 406.7 285.0 >> libvpx vpx_lpf_horizontal_edge_8_neon: 586.5 414.5 415.6 383.2 >> vp9_loop_filter_v_16_16_neon: 955.4 762.2 780.9 558.0 >> libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2 751.7 743.5 685.2 >> >> Our version is consistently faster on on A7 and A53, consistently >> marginally slower on A9, and faster in some tests but slower in some, >> on A7 and A8. >> --- >> I did some more optimizations to the core filter macro, and added >> assembly frontends for the 16_16 functions to avoid doing vpush/vpop >> twice, and added lots of more code comments. Assembly frontends for >> the mix functions isn't necessary since none of them clobber any callee >> saved registers. >> >> Now the comparison to libvpx is much more close; we're rarely slower >> at all, and even much faster in some cases. >> --- >> libavcodec/arm/Makefile | 1 + >> libavcodec/arm/vp9dsp_init_arm.c | 57 +++ >> libavcodec/arm/vp9lpf_neon.S | 764 +++++++++++++++++++++++++++++++++++++++ >> 3 files changed, 822 insertions(+) >> create mode 100644 libavcodec/arm/vp9lpf_neon.S >> +function ff_vp9_loop_filter_h_4_8_neon, export=1 >> + sub r12, r0, #4 >> + add r0, r12, r1, lsl #2 >> + vld1.8 {d20}, [r12], r1 >> + vld1.8 {d24}, [r0], r1 >> + vld1.8 {d21}, [r12], r1 >> + vld1.8 {d25}, [r0], r1 >> + vld1.8 {d22}, [r12], r1 >> + vld1.8 {d26}, [r0], r1 >> + vld1.8 {d23}, [r12], r1 >> + vld1.8 {d27}, [r0], r1 >> + >> + sub r12, r12, r1, lsl #2 >> + sub r0, r0, r1, lsl #2 >> + @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the >> + @ outermost 2 pixels since they aren't changed. >> + add r12, r12, #2 >> + add r0, r0, #2 >> + >> + @ Transpose the 8x8 pixels, taking advantage of q registers, to get >> + @ one register per column. >> + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 >> + >> + loop_filter_4 > > since the loop filter core is huge and doesn't differ between horizontal > and vertical filtering it's probably benificial to have a loopfilter > core function and call it from both _h and _v Actually, it's not all that huge, surprisingly. By doing that, I reduce the size of the text segment for this object file from 4664 bytes to 3204, but it gives the following slowdown: pre: vp9_loop_filter_v_4_8_neon: 147.0 129.2 114.5 89.0 vp9_loop_filter_v_8_8_neon: 242.0 198.2 174.5 140.0 vp9_loop_filter_v_16_8_neon: 500.0 438.7 379.7 293.0 vp9_loop_filter_v_16_16_neon: 971.0 818.2 731.2 578.2 post: vp9_loop_filter_v_4_8_neon: 153.0 132.0 116.5 94.2 vp9_loop_filter_v_8_8_neon: 251.2 202.4 179.2 147.0 vp9_loop_filter_v_16_8_neon: 509.2 425.5 388.4 301.0 vp9_loop_filter_v_16_16_neon: 990.5 839.5 753.2 596.2 I'm a little undecided whether this size reduction is worth it or not. For aarch64, the code size for all the filter combos is 16KB though, so there it's probably much more worthwhile. // Martin
diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile index 01630ac..77452b1 100644 --- a/libavcodec/arm/Makefile +++ b/libavcodec/arm/Makefile @@ -140,4 +140,5 @@ NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \ NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o NEON-OBJS-$(CONFIG_VP9_DECODER) += arm/vp9itxfm_neon.o \ + arm/vp9lpf_neon.o \ arm/vp9mc_neon.o diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c index b2d91d9..7f3b970 100644 --- a/libavcodec/arm/vp9dsp_init_arm.c +++ b/libavcodec/arm/vp9dsp_init_arm.c @@ -182,8 +182,65 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp) } } +#define define_loop_filter(dir, wd, size) \ +void ff_vp9_loop_filter_##dir##_##wd##_##size##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H) + +#define define_loop_filters(wd, size) \ + define_loop_filter(h, wd, size); \ + define_loop_filter(v, wd, size) + +define_loop_filters(4, 8); +define_loop_filters(8, 8); +define_loop_filters(16, 8); +define_loop_filters(16, 16); + +#define lf_mix_fn(dir, wd1, wd2, stridea) \ +static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \ + ptrdiff_t stride, \ + int E, int I, int H) \ +{ \ + ff_vp9_loop_filter_##dir##_##wd1##_8_neon(dst, stride, E & 0xff, I & 0xff, H & 0xff); \ + ff_vp9_loop_filter_##dir##_##wd2##_8_neon(dst + 8 * stridea, stride, E >> 8, I >> 8, H >> 8); \ +} + +#define lf_mix_fns(wd1, wd2) \ + lf_mix_fn(h, wd1, wd2, stride) \ + lf_mix_fn(v, wd1, wd2, sizeof(uint8_t)) + +lf_mix_fns(4, 4) +lf_mix_fns(4, 8) +lf_mix_fns(8, 4) +lf_mix_fns(8, 8) + +static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp) +{ + int cpu_flags = av_get_cpu_flags(); + + if (have_neon(cpu_flags)) { + dsp->loop_filter_8[0][1] = ff_vp9_loop_filter_v_4_8_neon; + dsp->loop_filter_8[0][0] = ff_vp9_loop_filter_h_4_8_neon; + dsp->loop_filter_8[1][1] = ff_vp9_loop_filter_v_8_8_neon; + dsp->loop_filter_8[1][0] = ff_vp9_loop_filter_h_8_8_neon; + dsp->loop_filter_8[2][1] = ff_vp9_loop_filter_v_16_8_neon; + dsp->loop_filter_8[2][0] = ff_vp9_loop_filter_h_16_8_neon; + + dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon; + dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon; + + dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon; + dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon; + dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon; + dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon; + dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon; + dsp->loop_filter_mix2[1][0][1] = loop_filter_v_84_16_neon; + dsp->loop_filter_mix2[1][1][0] = loop_filter_h_88_16_neon; + dsp->loop_filter_mix2[1][1][1] = loop_filter_v_88_16_neon; + } +} + av_cold void ff_vp9dsp_init_arm(VP9DSPContext *dsp) { vp9dsp_mc_init_arm(dsp); + vp9dsp_loopfilter_init_arm(dsp); vp9dsp_itxfm_init_arm(dsp); } diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S new file mode 100644 index 0000000..7cb691c --- /dev/null +++ b/libavcodec/arm/vp9lpf_neon.S @@ -0,0 +1,764 @@ +/* + * Copyright (c) 2016 Google Inc. + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "libavutil/arm/asm.S" +#include "neon.S" + +@ Do an 8x8 transpose, using q registers for the subtransposes that don't +@ need to address the indiviudal d registers. +@ r0,r1 == rq0, r2,r3 == rq1, etc +.macro transpose_q_8x8 rq0, rq1, rq2, rq3, r0, r1, r2, r3, r4, r5, r6, r7 + vtrn.32 \rq0, \rq2 + vtrn.32 \rq1, \rq3 + vtrn.16 \rq0, \rq1 + vtrn.16 \rq2, \rq3 + vtrn.8 \r0, \r1 + vtrn.8 \r2, \r3 + vtrn.8 \r4, \r5 + vtrn.8 \r6, \r7 +.endm + +@ Do a 4x4 transpose, using q registers for the subtransposes that don't +@ need to address the indiviudal d registers. +@ r0,r1 == rq0, r2,r3 == rq1 +.macro transpose_q_4x4 rq0, rq1, r0, r1, r2, r3 + vtrn.16 \rq0, \rq1 + vtrn.8 \r0, \r1 + vtrn.8 \r2, \r3 +.endm + +@ The input to and output from this macro is in the registers d16-d31, +@ and d0-d7 are used as scratch registers. +@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31 +@ Depending on the width of the loop filter, we either use d16-d19 +@ and d28-d31 as temp registers, or d8-d15. +@ tmp1,tmp2 = tmpq1, tmp3,tmp4 = tmpq2, tmp5,tmp6 = tmpq3, tmp7,tmp8 = tmpq4 +.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmpq1, tmpq2, tmpq3, tmpq4 + vdup.u16 q0, r2 @ E + vdup.u8 d2, r3 @ I + ldr r3, [sp] + + vabd.u8 d4, d20, d21 @ abs(p3 - p2) + vabd.u8 d5, d21, d22 @ abs(p2 - p1) + vabd.u8 d6, d22, d23 @ abs(p1 - p0) + vabd.u8 d7, d24, d25 @ abs(q0 - q1) + vabd.u8 \tmp1, d25, d26 @ abs(q1 - q2) + vabd.u8 \tmp2, d26, d27 @ abs(q2 - q3) + vmax.u8 d4, d4, d5 + vmax.u8 d5, d6, d7 + vmax.u8 \tmp1, \tmp1, \tmp2 + vabdl.u8 q3, d23, d24 @ abs(p0 - q0) + vmax.u8 d4, d4, d5 + vadd.u16 q3, q3, q3 @ abs(p0 - q0) * 2 + vabd.u8 d5, d22, d25 @ abs(p1 - q1) + vmax.u8 d4, d4, \tmp1 @ max(abs(p3 - p2), ..., abs(q2 - q3)) + vshr.u8 d5, d5, #1 + vcle.u8 d4, d4, d2 @ max(abs()) <= I + vaddw.u8 q3, q3, d5 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1 + vcle.u16 q3, q3, q0 + vmovn.u16 d5, q3 + vand d4, d4, d5 @ fm + + vcmp.f64 d4, #0 + vmrs APSR_nzcv, FPSCR + @ If no pixels need filtering, just exit as soon as possible + beq 9f + +.if \wd >= 8 + vmov.u8 d0, #1 + + vabd.u8 d6, d20, d23 @ abs(p3 - p0) + vabd.u8 d2, d21, d23 @ abs(p2 - p0) + vabd.u8 d1, d22, d23 @ abs(p1 - p0) + vabd.u8 \tmp1, d25, d24 @ abs(q1 - q0) + vabd.u8 \tmp2, d26, d24 @ abs(q2 - q0) + vabd.u8 \tmp3, d27, d24 @ abs(q3 - q0) + vmax.u8 d6, d6, d2 + vmax.u8 d1, d1, \tmp1 + vmax.u8 \tmp2, \tmp2, \tmp3 +.if \wd == 16 + vabd.u8 d7, d16, d23 @ abs(p7 - p0) + vmax.u8 d6, d6, d1 + vabd.u8 d2, d17, d23 @ abs(p6 - p0) + vmax.u8 d6, d6, \tmp2 + vabd.u8 d1, d18, d23 @ abs(p5 - p0) + vcle.u8 d6, d6, d0 @ flat8in + vabd.u8 d8, d19, d23 @ abs(p4 - p0) + vand d6, d6, d4 @ flat8in && fm + vabd.u8 d9, d28, d24 @ abs(q4 - q0) + vbic d4, d4, d6 @ fm && !flat8in + vabd.u8 d10, d29, d24 @ abs(q5 - q0) + vabd.u8 d11, d30, d24 @ abs(q6 - q0) + vabd.u8 d12, d31, d24 @ abs(q7 - q0) + + vmax.u8 d7, d7, d2 + vmax.u8 d1, d1, d8 + vmax.u8 d9, d9, d10 + vmax.u8 d11, d11, d12 + @ The rest of the calculation of flat8out is interleaved below +.else + @ The rest of the calculation of flat8in is interleaved below +.endif +.endif + + @ Calculate the normal inner loop filter for 2 or 4 pixels + vdup.u8 d3, r3 @ H + vabd.u8 d5, d22, d23 @ abs(p1 - p0) +.if \wd == 16 + vmax.u8 d7, d7, d1 + vmax.u8 d9, d9, d11 +.elseif \wd == 8 + vmax.u8 d6, d6, d1 +.endif + vabd.u8 d1, d24, d25 @ abs(q1 - q0) +.if \wd == 16 + vmax.u8 d7, d7, d9 +.elseif \wd == 8 + vmax.u8 d6, d6, \tmp2 +.endif + vsubl.u8 \tmpq1, d22, d25 @ p1 - q1 + vmax.u8 d5, d5, d1 @ max(abs(p1 - p0), abs(q1 - q0)) + vsubl.u8 \tmpq2, d24, d23 @ q0 - p0 + vmov.s16 \tmpq3, #3 +.if \wd == 8 + vcle.u8 d6, d6, d0 @ flat8in +.endif + vcgt.u8 d5, d5, d3 @ hev +.if \wd == 8 + vand d6, d6, d4 @ flat8in && fm +.endif + vqmovn.s16 \tmp1, \tmpq1 @ av_clip_int8(p1 - q1) +.if \wd == 16 + vcle.u8 d7, d7, d0 @ flat8out +.elseif \wd == 8 + vbic d4, d4, d6 @ fm && !flat8in +.endif + vmvn d5, d5 @ !hev +.if \wd == 16 + vand d7, d7, d6 @ flat8out && flat8in && fm +.endif + vand d5, d5, d4 @ !hev && fm && !flat8in + + vmul.s16 \tmpq2, \tmpq2, \tmpq3 @ 3 * (q0 - p0) + vbic \tmp1, \tmp1, d5 @ if (!hev) av_clip_int8 = 0 + vmov.s8 d2, #4 + vaddw.s8 \tmpq2, \tmpq2, \tmp1 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)] + vmov.s8 d3, #3 + vqmovn.s16 \tmp1, \tmpq2 @ f +.if \wd == 16 + vbic d6, d6, d7 @ fm && flat8in && !flat8out +.endif + + vqadd.s8 \tmp3, \tmp1, d2 @ FFMIN(f + 4, 127) + vqadd.s8 \tmp4, \tmp1, d3 @ FFMIN(f + 3, 127) + vmovl.u8 q0, d23 @ p0 + vshr.s8 \tmp3, \tmp3, #3 @ f1 + vshr.s8 \tmp4, \tmp4, #3 @ f2 + + vmovl.u8 q1, d24 @ q0 + vaddw.s8 q0, q0, \tmp4 @ p0 + f2 + vsubw.s8 q1, q1, \tmp3 @ q0 - f1 + vqmovun.s16 d0, q0 @ out p0 + vqmovun.s16 d1, q1 @ out q0 + vrshr.s8 \tmp3, \tmp3, #1 @ f = (f1 + 1) >> 1 + vbit d23, d0, d4 @ if (fm && !flat8in) + vbit d24, d1, d4 + + vmovl.u8 q0, d22 @ p1 + vmovl.u8 q1, d25 @ q1 + vaddw.s8 q0, q0, \tmp3 @ p1 + f + vsubw.s8 q1, q1, \tmp3 @ q1 + f + vqmovun.s16 d0, q0 @ out p1 + vqmovun.s16 d2, q1 @ out q1 + vbit d22, d0, d5 @ if (!hev && fm && !flat8in) + vbit d25, d2, d5 + +.if \wd >= 8 + vcmp.f64 d6, #0 + vmrs APSR_nzcv, FPSCR + @ If no pixels need flat8in, jump to flat8out + @ (or to a writeout of the inner 4 pixels, for wd=8) + beq 6f + + @ flat8in + vaddl.u8 \tmpq1, d20, d21 + vaddl.u8 \tmpq2, d22, d25 + vaddl.u8 \tmpq3, d20, d22 + vaddl.u8 \tmpq4, d23, d26 + vadd.u16 q0, \tmpq1, \tmpq1 + vaddw.u8 q0, q0, d23 + vaddw.u8 q0, q0, d24 + vadd.u16 q0, q0, \tmpq3 + vsub.s16 \tmpq2, \tmpq2, \tmpq1 + vsub.s16 \tmpq4, \tmpq4, \tmpq3 + vrshrn.u16 d2, q0, #3 @ out p2 + + vadd.u16 q0, q0, \tmpq2 + vaddl.u8 \tmpq1, d20, d23 + vaddl.u8 \tmpq2, d24, d27 + vrshrn.u16 d3, q0, #3 @ out p1 + + vadd.u16 q0, q0, \tmpq4 + vsub.s16 \tmpq2, \tmpq2, \tmpq1 + vaddl.u8 \tmpq3, d21, d24 + vaddl.u8 \tmpq4, d25, d27 + vrshrn.u16 d4, q0, #3 @ out p0 + + vadd.u16 q0, q0, \tmpq2 + vsub.s16 \tmpq4, \tmpq4, \tmpq3 + vaddl.u8 \tmpq1, d22, d25 + vaddl.u8 \tmpq2, d26, d27 + vrshrn.u16 d5, q0, #3 @ out q0 + + vadd.u16 q0, q0, \tmpq4 + vsub.s16 \tmpq2, \tmpq2, \tmpq1 + vrshrn.u16 \tmp5, q0, #3 @ out q1 + + vadd.u16 q0, q0, \tmpq2 + @ The output here is written back into the input registers. This doesn't + @ matter for the flat8out part below, since we only update those pixels + @ which won't be touched below. + vbit d21, d2, d6 + vbit d22, d3, d6 + vbit d23, d4, d6 + vrshrn.u16 \tmp6, q0, #3 @ out q2 + vbit d24, d5, d6 + vbit d25, \tmp5, d6 + vbit d26, \tmp6, d6 +.endif +.if \wd == 16 +6: + vorr d2, d6, d7 + vcmp.f64 d2, #0 + vmrs APSR_nzcv, FPSCR + @ If no pixels needed flat8in nor flat8out, jump to a + @ writeout of the inner 4 pixels + beq 7f + vcmp.f64 d7, #0 + vmrs APSR_nzcv, FPSCR + @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels + beq 8f + + @ flat8out + @ This writes all outputs into d2-d17 (skipping d6 and d16). + @ If this part is skipped, the output is read from d21-d26 (which is the input + @ to this section). + vshll.u8 q0, d16, #3 @ 8 * d16 + vsubw.u8 q0, q0, d16 @ 7 * d16 + vaddw.u8 q0, q0, d17 + vaddl.u8 q4, d17, d18 + vaddl.u8 q5, d19, d20 + vadd.s16 q0, q0, q4 + vaddl.u8 q4, d16, d17 + vaddl.u8 q6, d21, d22 + vadd.s16 q0, q0, q5 + vaddl.u8 q5, d18, d25 + vaddl.u8 q7, d23, d24 + vsub.s16 q5, q5, q4 + vadd.s16 q0, q0, q6 + vadd.s16 q0, q0, q7 + vaddl.u8 q6, d16, d18 + vaddl.u8 q7, d19, d26 + vrshrn.u16 d2, q0, #4 + + vadd.s16 q0, q0, q5 + vaddl.u8 q4, d16, d19 + vaddl.u8 q5, d20, d27 + vsub.s16 q7, q7, q6 + vbif d2, d17, d7 + vrshrn.u16 d3, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q6, d16, d20 + vaddl.u8 q7, d21, d28 + vsub.s16 q5, q5, q4 + vbif d3, d18, d7 + vrshrn.u16 d4, q0, #4 + + vadd.s16 q0, q0, q5 + vaddl.u8 q4, d16, d21 + vaddl.u8 q5, d22, d29 + vsub.s16 q7, q7, q6 + vbif d4, d19, d7 + vrshrn.u16 d5, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q6, d16, d22 + vaddl.u8 q7, d23, d30 + vsub.s16 q5, q5, q4 + vbif d5, d20, d7 + vrshrn.u16 d6, q0, #4 + + vadd.s16 q0, q0, q5 + vaddl.u8 q5, d16, d23 + vsub.s16 q7, q7, q6 + vaddl.u8 q6, d24, d31 + vbif d6, d21, d7 + vrshrn.u16 d8, q0, #4 + + vadd.s16 q0, q0, q7 + vsub.s16 q5, q6, q5 + vaddl.u8 q6, d17, d24 + vaddl.u8 q7, d25, d31 + vbif d8, d22, d7 + vrshrn.u16 d9, q0, #4 + + vadd.s16 q0, q0, q5 + vsub.s16 q7, q7, q6 + vaddl.u8 q6, d26, d31 + vbif d9, d23, d7 + vrshrn.u16 d10, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q7, d18, d25 + vaddl.u8 q9, d19, d26 + vsub.s16 q6, q6, q7 + vaddl.u8 q7, d27, d31 + vbif d10, d24, d7 + vrshrn.u16 d11, q0, #4 + + vadd.s16 q0, q0, q6 + vaddl.u8 q6, d20, d27 + vsub.s16 q7, q7, q9 + vaddl.u8 q9, d28, d31 + vbif d11, d25, d7 + vsub.s16 q9, q9, q6 + vrshrn.u16 d12, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q7, d21, d28 + vaddl.u8 q10, d29, d31 + vbif d12, d26, d7 + vrshrn.u16 d13, q0, #4 + + vadd.s16 q0, q0, q9 + vsub.s16 q10, q10, q7 + vaddl.u8 q9, d22, d29 + vaddl.u8 q11, d30, d31 + vbif d13, d27, d7 + vrshrn.u16 d14, q0, #4 + + vadd.s16 q0, q0, q10 + vsub.s16 q11, q11, q9 + vbif d14, d28, d7 + vrshrn.u16 d15, q0, #4 + + vadd.s16 q0, q0, q11 + vbif d15, d29, d7 + vrshrn.u16 d17, q0, #4 + vbif d17, d30, d7 +.endif +.endm + +@ For wd <= 8, we use d16-d19 and d28-d31 for temp registers, +@ while we need those for inputs/outputs in wd=16 and use d8-d15 +@ for temp registers there instead. +.macro loop_filter_4 + loop_filter 4, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15 +.endm + +.macro loop_filter_8 + loop_filter 8, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15 +.endm + +.macro loop_filter_16 + loop_filter 16, d8, d9, d10, d11, d12, d13, d14, d15, q4, q5, q6, q7 +.endm + + +@ The public functions in this file have got the following signature: +@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr); + +function ff_vp9_loop_filter_v_4_8_neon, export=1 + sub r12, r0, r1, lsl #2 + vld1.8 {d20}, [r12,:64], r1 @ p3 + vld1.8 {d24}, [r0, :64], r1 @ q0 + vld1.8 {d21}, [r12,:64], r1 @ p2 + vld1.8 {d25}, [r0, :64], r1 @ q1 + vld1.8 {d22}, [r12,:64], r1 @ p1 + vld1.8 {d26}, [r0, :64], r1 @ q2 + vld1.8 {d23}, [r12,:64], r1 @ p0 + vld1.8 {d27}, [r0, :64], r1 @ q3 + sub r0, r0, r1, lsl #2 + sub r12, r12, r1, lsl #1 + + loop_filter_4 + + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 +9: + bx lr +endfunc + +function ff_vp9_loop_filter_h_4_8_neon, export=1 + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + vld1.8 {d20}, [r12], r1 + vld1.8 {d24}, [r0], r1 + vld1.8 {d21}, [r12], r1 + vld1.8 {d25}, [r0], r1 + vld1.8 {d22}, [r12], r1 + vld1.8 {d26}, [r0], r1 + vld1.8 {d23}, [r12], r1 + vld1.8 {d27}, [r0], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the + @ outermost 2 pixels since they aren't changed. + add r12, r12, #2 + add r0, r0, #2 + + @ Transpose the 8x8 pixels, taking advantage of q registers, to get + @ one register per column. + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + loop_filter_4 + + @ We only will write the mid 4 pixels back; after the loop filter, + @ these are in d22, d23, d24, d25 (q11, q12), ordered as rows + @ (8x4 pixels). We need to transpose them to columns, done with a + @ 4x4 transpose (which in practice is two 4x4 transposes of the two + @ 4x4 halves of the 8x4 pixels; into 4x8 pixels). + transpose_q_4x4 q11, q12, d22, d23, d24, d25 + + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d22[1]}, [r0], r1 + vst1.32 {d23[0]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d24[1]}, [r0], r1 + vst1.32 {d25[0]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 +9: + bx lr +endfunc + +function ff_vp9_loop_filter_v_8_8_neon, export=1 + sub r12, r0, r1, lsl #2 + vld1.8 {d20}, [r12,:64], r1 @ p3 + vld1.8 {d24}, [r0, :64], r1 @ q0 + vld1.8 {d21}, [r12,:64], r1 @ p2 + vld1.8 {d25}, [r0, :64], r1 @ q1 + vld1.8 {d22}, [r12,:64], r1 @ p1 + vld1.8 {d26}, [r0, :64], r1 @ q2 + vld1.8 {d23}, [r12,:64], r1 @ p0 + vld1.8 {d27}, [r0, :64], r1 @ q3 + sub r12, r0, r1, lsl #3 + sub r0, r0, r1, lsl #2 + add r12, r12, r1 + + loop_filter_8 + + vst1.8 {d21}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d26}, [r0, :64], r1 +9: + bx lr +6: + sub r12, r0, r1, lsl #1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + bx lr +endfunc + +function ff_vp9_loop_filter_h_8_8_neon, export=1 + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + vld1.8 {d20}, [r12], r1 + vld1.8 {d24}, [r0], r1 + vld1.8 {d21}, [r12], r1 + vld1.8 {d25}, [r0], r1 + vld1.8 {d22}, [r12], r1 + vld1.8 {d26}, [r0], r1 + vld1.8 {d23}, [r12], r1 + vld1.8 {d27}, [r0], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + loop_filter_8 + + @ Even though only 6 pixels per row have been changed, we write the + @ full 8 pixel registers. + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + vst1.8 {d20}, [r12], r1 + vst1.8 {d24}, [r0], r1 + vst1.8 {d21}, [r12], r1 + vst1.8 {d25}, [r0], r1 + vst1.8 {d22}, [r12], r1 + vst1.8 {d26}, [r0], r1 + vst1.8 {d23}, [r12], r1 + vst1.8 {d27}, [r0], r1 +9: + bx lr +6: + @ If we didn't need to do the flat8in part, we use the same writeback + @ as in loop_filter_h_4_8. + add r12, r12, #2 + add r0, r0, #2 + transpose_q_4x4 q11, q12, d22, d23, d24, d25 + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d22[1]}, [r0], r1 + vst1.32 {d23[0]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d24[1]}, [r0], r1 + vst1.32 {d25[0]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 + bx lr +endfunc + +function vp9_loop_filter_v_16_neon + sub r12, r0, r1, lsl #3 + @ Read p7-p0 using r12 and q0-q7 using r0 + vld1.8 {d16}, [r12,:64], r1 @ p7 + vld1.8 {d24}, [r0, :64], r1 @ q0 + vld1.8 {d17}, [r12,:64], r1 @ p6 + vld1.8 {d25}, [r0, :64], r1 @ q1 + vld1.8 {d18}, [r12,:64], r1 @ p5 + vld1.8 {d26}, [r0, :64], r1 @ q2 + vld1.8 {d19}, [r12,:64], r1 @ p4 + vld1.8 {d27}, [r0, :64], r1 @ q3 + vld1.8 {d20}, [r12,:64], r1 @ p3 + vld1.8 {d28}, [r0, :64], r1 @ q4 + vld1.8 {d21}, [r12,:64], r1 @ p2 + vld1.8 {d29}, [r0, :64], r1 @ q5 + vld1.8 {d22}, [r12,:64], r1 @ p1 + vld1.8 {d30}, [r0, :64], r1 @ q6 + vld1.8 {d23}, [r12,:64], r1 @ p0 + vld1.8 {d31}, [r0, :64], r1 @ q7 + sub r12, r12, r1, lsl #3 + sub r0, r0, r1, lsl #3 + add r12, r12, r1 + + loop_filter_16 + + @ If we did the flat8out part, we get the output in + @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride, + @ store d2-d9 there, and d10-d17 into r0. + vst1.8 {d2}, [r12,:64], r1 + vst1.8 {d10}, [r0, :64], r1 + vst1.8 {d3}, [r12,:64], r1 + vst1.8 {d11}, [r0, :64], r1 + vst1.8 {d4}, [r12,:64], r1 + vst1.8 {d12}, [r0, :64], r1 + vst1.8 {d5}, [r12,:64], r1 + vst1.8 {d13}, [r0, :64], r1 + vst1.8 {d6}, [r12,:64], r1 + vst1.8 {d14}, [r0, :64], r1 + vst1.8 {d8}, [r12,:64], r1 + vst1.8 {d15}, [r0, :64], r1 + vst1.8 {d9}, [r12,:64], r1 + vst1.8 {d17}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, r1 + +9: + bx lr + +8: + add r12, r12, r1, lsl #2 + @ If we didn't do the flat8out part, the output is left in the + @ input registers. + vst1.8 {d21}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d26}, [r0, :64], r1 + sub r0, r0, r1, lsl #1 + sub r0, r0, r1 + bx lr +7: + sub r12, r0, r1, lsl #1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + sub r0, r0, r1, lsl #1 + bx lr +endfunc + +function ff_vp9_loop_filter_v_16_8_neon, export=1 + ldr r12, [sp] + push {lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_v_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {pc} +endfunc + +function ff_vp9_loop_filter_v_16_16_neon, export=1 + ldr r12, [sp] + // The filter clobbers r3, but we need to keep it for the second round + push {r3, lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_v_16_neon + add r0, #8 + ldr r3, [sp, #68] + bl vp9_loop_filter_v_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {r3, pc} +endfunc + +function vp9_loop_filter_h_16_neon + sub r12, r0, #8 + vld1.8 {d16}, [r12,:64], r1 + vld1.8 {d24}, [r0, :64], r1 + vld1.8 {d17}, [r12,:64], r1 + vld1.8 {d25}, [r0, :64], r1 + vld1.8 {d18}, [r12,:64], r1 + vld1.8 {d26}, [r0, :64], r1 + vld1.8 {d19}, [r12,:64], r1 + vld1.8 {d27}, [r0, :64], r1 + vld1.8 {d20}, [r12,:64], r1 + vld1.8 {d28}, [r0, :64], r1 + vld1.8 {d21}, [r12,:64], r1 + vld1.8 {d29}, [r0, :64], r1 + vld1.8 {d22}, [r12,:64], r1 + vld1.8 {d30}, [r0, :64], r1 + vld1.8 {d23}, [r12,:64], r1 + vld1.8 {d31}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 + sub r12, r12, r1, lsl #3 + + @ The 16x8 pixels read above is in two 8x8 blocks; the left + @ half in d16-d23, and the right half in d24-d31. Do two 8x8 transposes + @ of this, to get one column per register. This could be done with two + @ transpose_8x8 as below, but this takes advantage of the q registers. + transpose16_4x4 q8, q9, q10, q11, q12, q13, q14, q15 + vtrn.8 d16, d17 + vtrn.8 d18, d19 + vtrn.8 d20, d21 + vtrn.8 d22, d23 + vtrn.8 d24, d25 + vtrn.8 d26, d27 + vtrn.8 d28, d29 + vtrn.8 d30, d31 + + loop_filter_16 + + @ Transpose back; this is the same transpose as above, but + @ we can't take advantage of q registers for the transpose, since + @ all d registers in the transpose aren't consecutive. + transpose_8x8 d16, d2, d3, d4, d5, d6, d8, d9 + transpose_8x8 d10, d11, d12, d13, d14, d15, d17, d31 + + vst1.8 {d16}, [r12,:64], r1 + vst1.8 {d10}, [r0, :64], r1 + + vst1.8 {d2}, [r12,:64], r1 + vst1.8 {d11}, [r0, :64], r1 + + vst1.8 {d3}, [r12,:64], r1 + vst1.8 {d12}, [r0, :64], r1 + + vst1.8 {d4}, [r12,:64], r1 + vst1.8 {d13}, [r0, :64], r1 + + vst1.8 {d5}, [r12,:64], r1 + vst1.8 {d14}, [r0, :64], r1 + + vst1.8 {d6}, [r12,:64], r1 + vst1.8 {d15}, [r0, :64], r1 + + vst1.8 {d8}, [r12,:64], r1 + vst1.8 {d17}, [r0, :64], r1 + + vst1.8 {d9}, [r12,:64], r1 + vst1.8 {d31}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 +9: + bx lr +8: + @ The same writeback as in loop_filter_h_8_8 + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + vst1.8 {d20}, [r12], r1 + vst1.8 {d24}, [r0], r1 + vst1.8 {d21}, [r12], r1 + vst1.8 {d25}, [r0], r1 + vst1.8 {d22}, [r12], r1 + vst1.8 {d26}, [r0], r1 + vst1.8 {d23}, [r12], r1 + vst1.8 {d27}, [r0], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, #4 + bx lr +7: + @ The same writeback as in loop_filter_h_4_8 + sub r12, r0, #2 + add r0, r12, r1, lsl #2 + transpose_q_4x4 q11, q12, d22, d23, d24, d25 + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d22[1]}, [r0], r1 + vst1.32 {d23[0]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d24[1]}, [r0], r1 + vst1.32 {d25[0]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, #2 + bx lr +endfunc + +function ff_vp9_loop_filter_h_16_8_neon, export=1 + ldr r12, [sp] + push {lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_h_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {pc} +endfunc + +function ff_vp9_loop_filter_h_16_16_neon, export=1 + ldr r12, [sp] + // The filter clobbers r3, but we need to keep it for the second round + push {r3, lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_h_16_neon + add r0, r0, r1, lsl #3 + ldr r3, [sp, #68] + bl vp9_loop_filter_h_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {r3, pc} +endfunc