Toggle navigation
Patchwork
Libav
Patches
Bundles
About this project
Login
Register
Mail settings
Show patches with
: Submitter =
Steve Lhomme
| State =
Action Required
| Archived =
No
| 25 patches
Series
Submitter
State
any
Action Required
Committed
New
Under Review
Accepted
Rejected
RFC
Not Applicable
Changes Requested
Awaiting Upstream
Superseded
Deferred
Old
Search
Archived
No
Yes
Both
Delegate
Apply
Patch
Series
S/W/F
Date
Submitter
Delegate
State
[6/6] avconv: use the typedefs more to make comparison between dxva2 and d3d11va
0 0 0
2017-01-03
Steve Lhomme
New
[5/6] avconv: add avconv_d3d11va
0 0 0
2017-01-03
Steve Lhomme
New
[4/6] avconv_dxva2: remove unused initial values
0 0 0
2017-01-03
Steve Lhomme
New
[3/6] avconv: dxva2: move the DXVA GUID definitions outside of the template
0 0 0
2017-01-03
Steve Lhomme
New
[2/6] avconv: dxva2: factorize some code that can be common with d3d11va
0 0 0
2017-01-03
Steve Lhomme
New
[1/6] libavutil: add support for AV_HWDEVICE_TYPE_D3D11VA
0 0 0
2017-01-03
Steve Lhomme
New
[4/4] dxva2: allow an empty array of ID3D11VideoDecoderOutputView
0 0 0
2017-01-03
Steve Lhomme
New
[2/4] dxva2: use a single macro to test if the DXVA context is valid
0 0 0
2017-01-03
Steve Lhomme
New
[4/4] dxva2: allow an empty array of ID3D11VideoDecoderOutputView
0 0 0
2016-12-02
Steve Lhomme
New
[3/4] dxva2: get the slice number directly from the surface in D3D11VA
0 0 0
2016-12-02
Steve Lhomme
New
[2/4] dxva2: use a single macro to test if the DXVA context is valid
0 0 0
2016-12-02
Steve Lhomme
New
[1/4] dxva2: make ff_dxva2_get_surface() static
0 0 0
2016-12-02
Steve Lhomme
New
d3d11va: use the proper slice index
0 0 0
2016-10-05
Steve Lhomme
New
d3d11va: use the proper slice index
0 0 0
2016-10-05
Steve Lhomme
New
d3d11va: use the proper slice index
0 0 0
2016-10-04
Steve Lhomme
New
configure: we don't need d3d11va_lib as avconv doesn't support it
0 0 0
2015-05-25
Steve Lhomme
New
dxva / direct3d11: deprecate the FF_ flags
0 0 0
2015-05-25
Steve Lhomme
New
D3D11va: add a Direct3D11 video decoder similar to DXVA2
0 0 0
2015-05-11
Steve Lhomme
New
D3D11va: add a Direct3D11 video decoder similar to DXVA2
0 0 0
2015-05-11
Steve Lhomme
New
D3D11va: add a Direct3D11 video decoder similar to DXVA2
0 0 0
2015-05-07
Steve Lhomme
New
[3/3] D3D11va: add a Direct3D11 video decoder similar to DXVA2
0 0 0
2015-05-06
Steve Lhomme
New
[2/3] dxva2: use original decoder code as templates
0 0 0
2015-05-06
Steve Lhomme
New
[1/3] dxva2: rename the DXVA2 decoders to be used as a template
0 0 0
2015-05-06
Steve Lhomme
New
[2/2] d3d11va: add a Direct3D11 video decoder similar to DXVA2
0 0 0
2015-05-06
Steve Lhomme
New
[1/2] dxva2: split the code so it can be reused by a D3D11 decoder
0 0 0
2015-05-06
Steve Lhomme
New